The spell does not change an unarmed strike’s damage from nonlethal damage to lethal damage. Permanency. A +5 AoMF is 100,000 gp, and Permanent Greater Magic Fang +5 would be 20x3x10+7500= 8100. Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on attack and damage rolls. Choose one of the target’s unarmed attacks that deal one damage die. Range see text. Magic fang can be made permanent with a permanency spell. Saving Throw none; Spell Resistance no. The magic fang can be safely removed after being attached, as long as the item it is attached to is uncharged. Therefore, a creature's unarmed strike is its entire body, and a magic fang (or similar spell) cast on a creature's unarmed strike affects all unarmed strikes the creature makes. Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on attack and damage rolls. According to the rules, this is an appropriate use of greater magic fang. (The spell does not change an unarmed strike’s damage from nonlethal damage to lethal damage.). The unarmed attack becomes a +1 Striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing the number of damage dice to two. What usually dictates whether a creature is or isn't a valid subject for a spell is a spell's Target entry (see Magic on Aiming a Spell on Target or Targets for details). The caster of magic fang typically can pick only a natural weapon that the subject already possesses to be affected by the spell…. Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on attack and damage rolls. Magic fang can be made permanent with a permanency spell. If the enhancement is good enough, you can also bypass other forms of DR. A permanent +5 enhancement bonus costs 8100 gp (600 for a level 20 caster to cast magic fang, and 7500 for permanency), less than the cost of a +2 weapon, and can bypass all forms of DR. Magic Fang provides bonuses to attack and damage, and you can bypass DR/magic. This is pretty sad, not sure if really intended. Magic Fang Spell 1 Transmutation Source Core Rulebook pg. So basically for the price of one +5 AoMF I could get 12 natural/unarmed weapons enhanced with Permanency Greater Magic Fang with a +5 bonus. You first cast the desired spell and then follow it with the permanency spell.. Magic Fang shouldn't be giving an item bonus if everything you wanna target with it is arbitrarily immune to item bonuses. Magic fang gives one natural weapon of the subject a +1 enhancement bonus on attack and damage rolls. Magic fang can be made permanent with a permanency spell. —Pathfinder Design Team, 03/01/13 The spell does not change an unarmed strike's damage from nonlethal damage to lethal damage. The spell can affect a slam attack, fist, bite, or other natural weapon. School universal; Level sorcerer/wizard 5. Something's gotta budge x.x You cause that unarmed attack to shine with primal energy. Duration permanent; see text. Target see text. The spell can affect a slam attack, fist, bite, or other natural weapon. I think Magic Fang could be status, or that item bonus restriction which makes no sense could be lifted. This would cost in the ballpark of 8500 GP, assuming that she finds one of sufficient power who is willing. I have a monk that wants to have a druid cast greater magic fang upon their fist, and make it permanent via the permanency spell, giving her a +4 bonus to her fist. Casting Time 2 rounds. The spell can affect a slam attack, fist, bite, or other natural weapon. The magic fang is obtained from killing Zulrah.With level 59 Crafting, it can be used with a chisel and either a staff of the dead or an uncharged trident of the seas to create the toxic staff of the dead or trident of the swamp, respectively.. 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